Heading to Isle of Quel’Danas

Heading for Isle of Quel’Danas , just to do some exploring and for a change of scenery (the colours there are so different than all the fel that surrounds us in Legion) – and wanting to brush up on my lore, I got to see the beautiful scenery on the way to the Isle too.

I can remember flying from Ironforge sort of makes the flight into a teleport (isn´t it so?), but flying from Zul’Aman makes you see the whole thing.

I wonder how it looks at nighttime? Must try it soon. Note to self: Purchase more Inky Black Potions!

 


 

Isle of Quel’Danas (also known as Sunwell Isle or simply Quel’Danas)[1] (LoC #?) is a zone north of the Eastern Kingdoms added in patch 2.4, and is one of three areas that make up Quel’Thalas. It is the first outdoor zone added to the game via a patch, and includes many daily quests as well as the last raid and dungeon content released prior to World of Warcraft: Wrath of the Lich King.

The zone’s highlights include the Sunwell Plateau, where Kil’jaeden is being summoned; Magisters’ Terrace, the final resting place of Kael’thas Sunstrider; and Sun’s Reach, a town reclaimed by a combination of Aldor and Scryers forces known as the Shattered Sun Offensive.

 

WoWScrnShot_050217_142400

 

History

Seven thousand years ago, when Quel’Thalas was founded, the magisters of the new elven kingdom created a mystic fountain at a convergence of ley lines on this island off the northern coast of Eversong Woods, utilizing a vial of water stolen from the Well of Eternity sometime before the Sundering. As a result, the island – which became known as Quel’Danas – is also known as the Sunwell Isle. The Sunwell’s power allowed the elves to build their cities and shape their land, as well as defend their city; during the Second War, the elven magisters used its power to erect a shield around Silvermoon City to hold off the Horde‘s invasion.[2] (ToD 228)

Separated from the mainland by a channel of the North Sea, this island nonetheless came under attack during the Third War, when the corrupted Prince Arthas Menethil led the Scourge in its slaughtering rampage through Quel’Thalas. Using the power of Frostmourne, Arthas had created a bridge of ice linking Quel’Danas to the mainland, allowing him and his forces to reach the Sunwell Isle and carry out their dark mission to resurrect Kel’Thuzad.[3] (RotLK 236) The Dead Scar, the path of Blight that splits Quel’Thalas in two — marking the route that Arthas’ legions took to the Sunwell — abruptly ends about halfway across the island, near the entrance to the Sunwell Plateau. The Sunwell was befouled with the resurrection of Kel’Thuzad, and the island left to rot as the Scourge continued its relentless march through northern Lordaeron.

After the merciless campaign of Arthas, the essence of the sunwell endured, kept hidden by those who sought to protect it. Today, nearly six years after its destruction, the Sunwell has been reactivated by the power-mad Kael’thas Sunstrider, and is being used as a mystic portal to summon his master, the eredar overlord Kil’jaeden. At the end of the Dead Scar, near the still-shattered structures at its edge, eredar warlocks and wrathguards stand vigilant, and even some remnants of the Scourge’s forces remain.

In response to the threat presented by Prince Kael’thas’ operations on the Sunwell Isle, the Sha’tar — masters of Shattrath City — rallied the draenei priests of the Aldor and the blood elf magisters of the Scryers into a unified army, and dispatched them to Azeroth to end Kael’thas’ nefarious scheme. This army, known as the Shattered Sun Offensive, has claimed the outpost of Sun’s Reach and begins to retake the island from Kael’thas’ legions.

Quel’Danas is also the island refuge of the blood elf dragonhawks. It is home to the aeries where the dragonhawks and giant eagles originated and are bred for the elite windriders. Aquel’Luer’Thala is the blood elf in charge of the units stationed on the island.[1] (LoC 113)


 

I have not reached Exalted on this Druid of mine with the Shattered Sun Offensive (I tend to make a new Druid whenever there is a huge overhaul to talents etc. to learn from scratch again), so I might just hang around for a little while 🙂

There are a ton of Daily Quests to be done! I can remember I had a very efficient “round” back when it was still content. Of course that is long forgotten, and this time, it shall be done a little differently and more slowpaced 😉

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s